Add u64 cast to READ64_SEG() macro to fix vga compiling.
Cast is needed when pulling pointers or other non-int types.
diff --git a/src/farptr.h b/src/farptr.h
index 360b28e..a270f87 100644
--- a/src/farptr.h
+++ b/src/farptr.h
@@ -28,7 +28,7 @@
union u64_u32_u *__r64_ptr = (union u64_u32_u *)&(var); \
READ32_SEG(SEG, __value.hi, __r64_ptr->hi); \
READ32_SEG(SEG, __value.lo, __r64_ptr->lo); \
- (value) = __value.val; \
+ *(u64*)&(value) = __value.val; \
} while (0)
#define WRITE8_SEG(SEG, var, value) \
__asm__("movb %b1, %%" #SEG ":%0" : "=m"(var) \