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Patrick Georgi593124d2020-05-10 19:44:08 +02001/* SPDX-License-Identifier: MIT */
Nico Huber3db76532017-05-18 18:07:34 +02002
3#include <console/console.h>
4#include <edid.h>
5#include <boot/coreboot_tables.h>
6
7static int fb_valid;
8static struct lb_framebuffer edid_fb;
9
10/*
11 * Take an edid, and create a framebuffer. Set fb_valid to 1.
12 */
13void set_vbe_mode_info_valid(const struct edid *edid, uintptr_t fb_addr)
14{
15 edid_fb.physical_address = fb_addr;
16 edid_fb.x_resolution = edid->x_resolution;
17 edid_fb.y_resolution = edid->y_resolution;
18 edid_fb.bytes_per_line = edid->bytes_per_line;
19 /* In the case of (e.g.) 24 framebuffer bits per pixel, the convention
20 * nowadays seems to be to round it up to the nearest reasonable
21 * boundary, because otherwise the byte-packing is hideous.
22 * So, for example, in RGB with no alpha, the bytes are still
23 * packed into 32-bit words, the so-called 32bpp-no-alpha mode.
24 * Or, in 5:6:5 mode, the bytes are also packed into 32-bit words,
25 * and in 4:4:4 mode, they are packed into 16-bit words.
26 * Good call on the hardware guys part.
27 * It's not clear we're covering all cases here, but
28 * I'm not sure with grahpics you ever can.
29 */
30 edid_fb.bits_per_pixel = edid->framebuffer_bits_per_pixel;
31 edid_fb.reserved_mask_pos = 0;
32 edid_fb.reserved_mask_size = 0;
33 switch (edid->framebuffer_bits_per_pixel) {
34 case 32:
35 case 24:
36 /* packed into 4-byte words */
37 edid_fb.reserved_mask_pos = 24;
38 edid_fb.reserved_mask_size = 8;
39 edid_fb.red_mask_pos = 16;
40 edid_fb.red_mask_size = 8;
41 edid_fb.green_mask_pos = 8;
42 edid_fb.green_mask_size = 8;
43 edid_fb.blue_mask_pos = 0;
44 edid_fb.blue_mask_size = 8;
45 break;
46 case 16:
47 /* packed into 2-byte words */
48 edid_fb.red_mask_pos = 11;
49 edid_fb.red_mask_size = 5;
50 edid_fb.green_mask_pos = 5;
51 edid_fb.green_mask_size = 6;
52 edid_fb.blue_mask_pos = 0;
53 edid_fb.blue_mask_size = 5;
54 break;
55 default:
56 printk(BIOS_SPEW, "%s: unsupported BPP %d\n", __func__,
57 edid->framebuffer_bits_per_pixel);
58 return;
59 }
60
61 fb_valid = 1;
62}
63
Nicolas Boichat87f265b2019-08-06 08:29:52 +080064void set_vbe_framebuffer_orientation(enum lb_fb_orientation orientation)
65{
66 edid_fb.orientation = orientation;
67}
68
Nico Huber3db76532017-05-18 18:07:34 +020069int fill_lb_framebuffer(struct lb_framebuffer *framebuffer)
70{
71 if (!fb_valid)
72 return -1;
73
74 *framebuffer = edid_fb;
75
76 return 0;
77}