add vga.h / needed by vga text console.
git-svn-id: svn://svn.coreboot.org/coreboot/trunk@1876 2b7e53f0-3cfb-0310-b3e9-8179ed1497e1
diff --git a/src/include/pc80/vga.h b/src/include/pc80/vga.h
new file mode 100644
index 0000000..fd90db0
--- /dev/null
+++ b/src/include/pc80/vga.h
@@ -0,0 +1,228 @@
+/*
+ *
+ * modified
+ * by Steve M. Gehlbach <steve@kesa.com>
+ *
+ * Originally from linux/drivers/video/vga16.c by
+ * Ben Pfaff <pfaffben@debian.org> and Petr Vandrovec <VANDROVE@vc.cvut.cz>
+ * Copyright 1999 Ben Pfaff <pfaffben@debian.org> and Petr Vandrovec <VANDROVE@vc.cvut.cz>
+ * Based on VGA info at http://www.goodnet.com/~tinara/FreeVGA/home.htm
+ * Based on VESA framebuffer (c) 1998 Gerd Knorr <kraxel@goldbach.in-berlin.de>
+ *
+ */
+
+#ifndef VGA_H_INCL
+#define VGA_H_INCL 1
+
+#include <arch/io.h>
+
+#define u8 unsigned char
+#define u16 unsigned short
+#define u32 unsigned int
+#define __u32 u32
+
+#define VERROR -1
+#define CHAR_HEIGHT 16
+#define LINES 25
+#define COLS 80
+
+// macros for writing to vga regs
+#define write_crtc(data,addr) outb(addr,CRT_IC); outb(data,CRT_DC)
+#define write_att(data,addr) inb(IS1_RC); inb(0x80); outb(addr,ATT_IW); inb(0x80); outb(data,ATT_IW); inb(0x80)
+#define write_seq(data,addr) outb(addr,SEQ_I); outb(data,SEQ_D)
+#define write_gra(data,addr) outb(addr,GRA_I); outb(data,GRA_D)
+u8 read_seq_b(u16 addr);
+u8 read_gra_b(u16 addr);
+u8 read_crtc_b(u16 addr);
+u8 read_att_b(u16 addr);
+
+
+#ifdef VGA_HARDWARE_FIXUP
+void vga_hardware_fixup(void);
+#else
+#define vga_hardware_fixup() do{} while(0)
+#endif
+
+#define SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */
+#define SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */
+#define SYNC_EXT 4 /* external sync */
+#define SYNC_COMP_HIGH_ACT 8 /* composite sync high active */
+#define SYNC_BROADCAST 16 /* broadcast video timings */
+ /* vtotal = 144d/288n/576i => PAL */
+ /* vtotal = 121d/242n/484i => NTSC */
+
+#define SYNC_ON_GREEN 32 /* sync on green */
+
+#define VMODE_NONINTERLACED 0 /* non interlaced */
+#define VMODE_INTERLACED 1 /* interlaced */
+#define VMODE_DOUBLE 2 /* double scan */
+#define VMODE_MASK 255
+
+#define VMODE_YWRAP 256 /* ywrap instead of panning */
+#define VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
+#define VMODE_CONUPDATE 512 /* don't update x/yoffset */
+
+/* VGA data register ports */
+#define CRT_DC 0x3D5 /* CRT Controller Data Register - color emulation */
+#define CRT_DM 0x3B5 /* CRT Controller Data Register - mono emulation */
+#define ATT_R 0x3C1 /* Attribute Controller Data Read Register */
+#define GRA_D 0x3CF /* Graphics Controller Data Register */
+#define SEQ_D 0x3C5 /* Sequencer Data Register */
+
+#define MIS_R 0x3CC // Misc Output Read Register
+#define MIS_W 0x3C2 // Misc Output Write Register
+
+#define IS1_RC 0x3DA /* Input Status Register 1 - color emulation */
+#define IS1_RM 0x3BA /* Input Status Register 1 - mono emulation */
+#define PEL_D 0x3C9 /* PEL Data Register */
+#define PEL_MSK 0x3C6 /* PEL mask register */
+
+/* EGA-specific registers */
+#define GRA_E0 0x3CC /* Graphics enable processor 0 */
+#define GRA_E1 0x3CA /* Graphics enable processor 1 */
+
+
+/* VGA index register ports */
+#define CRT_IC 0x3D4 /* CRT Controller Index - color emulation */
+#define CRT_IM 0x3B4 /* CRT Controller Index - mono emulation */
+#define ATT_IW 0x3C0 /* Attribute Controller Index & Data Write Register */
+#define GRA_I 0x3CE /* Graphics Controller Index */
+#define SEQ_I 0x3C4 /* Sequencer Index */
+#define PEL_IW 0x3C8 /* PEL Write Index */
+#define PEL_IR 0x3C7 /* PEL Read Index */
+
+/* standard VGA indexes max counts */
+#define CRTC_C 25 /* 25 CRT Controller Registers sequentially set*/
+ // the remainder are not in the par array
+#define ATT_C 21 /* 21 Attribute Controller Registers */
+#define GRA_C 9 /* 9 Graphics Controller Registers */
+#define SEQ_C 5 /* 5 Sequencer Registers */
+#define MIS_C 1 /* 1 Misc Output Register */
+
+#define CRTC_H_TOTAL 0
+#define CRTC_H_DISP 1
+#define CRTC_H_BLANK_START 2
+#define CRTC_H_BLANK_END 3
+#define CRTC_H_SYNC_START 4
+#define CRTC_H_SYNC_END 5
+#define CRTC_V_TOTAL 6
+#define CRTC_OVERFLOW 7
+#define CRTC_PRESET_ROW 8
+#define CRTC_MAX_SCAN 9
+#define CRTC_CURSOR_START 0x0A
+#define CRTC_CURSOR_END 0x0B
+#define CRTC_START_HI 0x0C
+#define CRTC_START_LO 0x0D
+#define CRTC_CURSOR_HI 0x0E
+#define CRTC_CURSOR_LO 0x0F
+#define CRTC_V_SYNC_START 0x10
+#define CRTC_V_SYNC_END 0x11
+#define CRTC_V_DISP_END 0x12
+#define CRTC_OFFSET 0x13
+#define CRTC_UNDERLINE 0x14
+#define CRTC_V_BLANK_START 0x15
+#define CRTC_V_BLANK_END 0x16
+#define CRTC_MODE 0x17
+#define CRTC_LINE_COMPARE 0x18
+
+#define ATC_MODE 0x10
+#define ATC_OVERSCAN 0x11
+#define ATC_PLANE_ENABLE 0x12
+#define ATC_PEL 0x13
+#define ATC_COLOR_PAGE 0x14
+
+#define SEQ_CLOCK_MODE 0x01
+#define SEQ_PLANE_WRITE 0x02
+#define SEQ_CHARACTER_MAP 0x03
+#define SEQ_MEMORY_MODE 0x04
+
+#define GDC_SR_VALUE 0x00
+#define GDC_SR_ENABLE 0x01
+#define GDC_COMPARE_VALUE 0x02
+#define GDC_DATA_ROTATE 0x03
+#define GDC_PLANE_READ 0x04
+#define GDC_MODE 0x05
+#define GDC_MISC 0x06
+#define GDC_COMPARE_MASK 0x07
+#define GDC_BIT_MASK 0x08
+
+// text attributes
+#define VGA_ATTR_CLR_RED 0x4
+#define VGA_ATTR_CLR_GRN 0x2
+#define VGA_ATTR_CLR_BLU 0x1
+#define VGA_ATTR_CLR_YEL (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN)
+#define VGA_ATTR_CLR_CYN (VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)
+#define VGA_ATTR_CLR_MAG (VGA_ATTR_CLR_BLU | VGA_ATTR_CLR_RED)
+#define VGA_ATTR_CLR_BLK 0
+#define VGA_ATTR_CLR_WHT (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)
+#define VGA_ATTR_BNK 0x80
+#define VGA_ATTR_ITN 0x08
+
+/*
+ * vga register parameters
+ * these are copied to the
+ * registers.
+ *
+ */
+struct vga_par {
+ u8 crtc[CRTC_C];
+ u8 atc[ATT_C];
+ u8 gdc[GRA_C];
+ u8 seq[SEQ_C];
+ u8 misc; // the misc register, MIS_W
+ u8 vss;
+};
+
+
+/* Interpretation of offset for color fields: All offsets are from the right,
+ * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
+ * can use the offset as right argument to <<). A pixel afterwards is a bit
+ * stream and is written to video memory as that unmodified. This implies
+ * big-endian byte order if bits_per_pixel is greater than 8.
+ */
+struct fb_bitfield {
+ __u32 offset; /* beginning of bitfield */
+ __u32 length; /* length of bitfield */
+ __u32 msb_right; /* != 0 : Most significant bit is */
+ /* right */
+};
+
+struct screeninfo {
+ __u32 xres; /* visible resolution */
+ __u32 yres;
+ __u32 xres_virtual; /* virtual resolution */
+ __u32 yres_virtual;
+ __u32 xoffset; /* offset from virtual to visible */
+ __u32 yoffset; /* resolution */
+
+ __u32 bits_per_pixel; /* guess what */
+ __u32 grayscale; /* != 0 Graylevels instead of colors */
+
+ struct fb_bitfield red; /* bitfield in fb mem if true color, */
+ struct fb_bitfield green; /* else only length is significant */
+ struct fb_bitfield blue;
+ struct fb_bitfield transp; /* transparency */
+
+ __u32 nonstd; /* != 0 Non standard pixel format */
+
+ __u32 activate; /* see FB_ACTIVATE_* */
+
+ __u32 height; /* height of picture in mm */
+ __u32 width; /* width of picture in mm */
+
+ __u32 accel_flags; /* acceleration flags (hints) */
+
+ /* Timing: All values in pixclocks, except pixclock (of course) */
+ __u32 pixclock; /* pixel clock in ps (pico seconds) */
+ __u32 left_margin; /* time from sync to picture */
+ __u32 right_margin; /* time from picture to sync */
+ __u32 upper_margin; /* time from sync to picture */
+ __u32 lower_margin;
+ __u32 hsync_len; /* length of horizontal sync */
+ __u32 vsync_len; /* length of vertical sync */
+ __u32 sync; /* sync polarity */
+ __u32 vmode; /* interlaced etc */
+ __u32 reserved[6]; /* Reserved for future compatibility */
+};
+
+#endif