Refactor option rom initialization code in coreboot.

- move int15 handler out of the generic code into the mainboard directories
  of those mainboards that actually use it.
- move vbe headers to vbe.h
- move function prototypes used in native oprom code to x86.h

Change-Id: Idfff5e804ea328f7b5feebac72497c97329320ee
Signed-off-by: Stefan Reinauer <reinauer@google.com>
Reviewed-on: http://review.coreboot.org/255
Tested-by: build bot (Jenkins)
Reviewed-by: Marc Jones <marcj303@gmail.com>
diff --git a/src/devices/oprom/include/vbe.h b/src/devices/oprom/include/vbe.h
new file mode 100644
index 0000000..b87b0d5
--- /dev/null
+++ b/src/devices/oprom/include/vbe.h
@@ -0,0 +1,112 @@
+/******************************************************************************
+ * Copyright (c) 2004, 2008 IBM Corporation
+ * Copyright (c) 2009 Pattrick Hueper <phueper@hueper.net>
+ * All rights reserved.
+ * This program and the accompanying materials
+ * are made available under the terms of the BSD License
+ * which accompanies this distribution, and is available at
+ * http://www.opensource.org/licenses/bsd-license.php
+ *
+ * Contributors:
+ *     IBM Corporation - initial implementation
+ *****************************************************************************/
+
+// these structs are for input from and output to OF
+typedef struct {
+	u8 display_type;	// 0=NONE, 1= analog, 2=digital
+	u16 screen_width;
+	u16 screen_height;
+	u16 screen_linebytes;	// bytes per line in framebuffer, may be more than screen_width
+	u8 color_depth;	// color depth in bpp
+	u32 framebuffer_address;
+	u8 edid_block_zero[128];
+} __attribute__ ((__packed__)) screen_info_t;
+
+typedef struct {
+	u8 signature[4];
+	u16 size_reserved;
+	u8 monitor_number;
+	u16 max_screen_width;
+	u8 color_depth;
+} __attribute__ ((__packed__)) screen_info_input_t;
+
+// these structs only store a subset of the VBE defined fields
+// only those needed.
+typedef struct {
+	char signature[4];
+	u16 version;
+	u8 *oem_string_ptr;
+	u32 capabilities;
+	u16 video_mode_list[256];	// lets hope we never have more than 256 video modes...
+	u16 total_memory;
+} vbe_info_t;
+
+typedef struct {
+	u16 mode_attributes; // 00
+	u8 win_a_attributes; // 02
+	u8 win_b_attributes; // 03
+	u16 win_granularity; // 04
+	u16 win_size;        // 06
+	u16 win_a_segment;   // 08
+	u16 win_b_segment;   // 0a
+	u32 win_func_ptr;    // 0c
+	u16 bytes_per_scanline; // 10
+	u16 x_resolution;    // 12
+	u16 y_resolution;    // 14
+	u8 x_charsize;       // 16
+	u8 y_charsize;       // 17
+	u8 number_of_planes; // 18
+	u8 bits_per_pixel;   // 19
+	u8 number_of_banks;  // 20
+	u8 memory_model;     // 21
+	u8 bank_size;        // 22
+	u8 number_of_image_pages; // 23
+	u8 reserved_page;
+	u8 red_mask_size;
+	u8 red_mask_pos;
+	u8 green_mask_size;
+	u8 green_mask_pos;
+	u8 blue_mask_size;
+	u8 blue_mask_pos;
+	u8 reserved_mask_size;
+	u8 reserved_mask_pos;
+	u8 direct_color_mode_info;
+	u32 phys_base_ptr;
+	u32 offscreen_mem_offset;
+	u16 offscreen_mem_size;
+	u8 reserved[206];
+} __attribute__ ((__packed__)) vesa_mode_info_t;
+
+typedef struct {
+	u16 video_mode;
+	union {
+		vesa_mode_info_t vesa;
+		u8 mode_info_block[256];
+	};
+	// our crap
+	//u16 attributes;
+	//u16 linebytes;
+	//u16 x_resolution;
+	//u16 y_resolution;
+	//u8 x_charsize;
+	//u8 y_charsize;
+	//u8 bits_per_pixel;
+	//u8 memory_model;
+	//u32 framebuffer_address;
+} vbe_mode_info_t;
+
+typedef struct {
+	u8 port_number;	// i.e. monitor number
+	u8 edid_transfer_time;
+	u8 ddc_level;
+	u8 edid_block_zero[128];
+} vbe_ddc_info_t;
+
+struct lb_framebuffer;
+
+void vbe_set_graphics(void); // yabel only
+
+void fill_lb_framebuffer(struct lb_framebuffer *framebuffer);
+void vbe_textmode_console(void);
+
+